![]() ![]() Can't say their feud made them look good, and IMO this is the main reason for 343 not patching the original Halo graphics. One example of a game deliberately not getting patches because of motivation was the original Diablo 1, which blizzard was extremely angry at the Hellfire devs for not only fixing the game, but adding content they wanted exclusive to Diablo 2. It won't get fixed if they aren't talented, and don't have the motivation. There are plenty of examples of "hard limitations", being patched, but it still requires talented developers who want to fix the problem. Developers can always code around limitations, unless they suck, then no they can't.Ģ56 texture resolution was also hard coded into old voodoo graphics cards, and open source developers patched that. Quake 1 also had low FPS animations, and developers patched interpolation into it. Originally posted by Jeanmouloude:lots of stuff are hard codded into the game So was Doom, like mult-level floors, because Doom wasn't a 3d engine, but the zdoom port fixed all that. Here's a video of one of the mods I've used, you can tell the improvement, but recording quality is not the greatest. That said, the engine is obviously more versatile for graphics, so I think modders can really spruce it up, depending on how well MCC supports mods. The 30 FPS animations are also a terrible holdover. Hell, I was more perturbed at the gearbox version lacking CO-OP, but mods have also fixed that.Īnyway, I find it strange that the MCC edition doesn't use detail textures in the tutorial level, but does on the regular game. 343 would be farther ahead to allow modding MCC with the gearbox mods so that people can fully enjoy the game.Įither way, the gearbox version isn't bad NOW, it was bad THEN, and you would only notice it if you heavily played the xbox version. Nobody playing the gearbox original is using the stock graphics, aside from maybe classic DM. If you use the mods, you have a superior version than the MCC, especially since the MCC "HD remaster" isn't faithful to the original style. The gearbox version also supported modding, and modders have already fixed the graphics. The big complaint about Gearbox, was the missing effects, but I played more Halo PC than xbox, so it didn't bother me. The Gearbox release was missing effects, but it had remastered textures. Than you compared it to the original xbox version. Someone corrected you that it was the same, since the classic version is based on the gearbox PC release. First, you said the "original" graphics are worse than the gearbox PC release. If you never played the original xbox version, you wouldn't know what was missing either, so it's really a question of perfect accuracy, which the texture detail mode made it superior in some aspects. No, it definitely had better graphics overall. I know the PC modding community won't let them get away with not supporting mods, and if they don't, they'll go back to the original which has community graphics patches. They don't have much of an excuse, and I don't really trust them to fully fix the game, let alone properly support modding and user servers like the original did. The real problems started with 2's sniper jackals, rushed release with missing content from e3 demo, then 343's total destruction of the IP after 3.Īlso, Halo2 on PC was the worst port, being that it was a Vista exclusive with no remastered graphics whatsoever.Īs a side mention about the 343 fixing it comment, they've been "remastering" Halo for years and still haven't fixed it. I wonder that no-one complained yet how slow it is compared to the id Software released games It's Halo. playability - it's an old game - you can't expect graphics like from Doom or Doom Eternal ) Originally posted by Orku5:resolution and HighEnd graphics vs.
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